This is one of the solutions that seem unintended, but I don't see a way to solve that chamber without being able to place a time portal, and making you walk through the forcefield at the end in order to be able to go back and actually solve the puzzle is just stupid. When you want to break the level (portal reloaded) Close. Only then could I solve the puzzle by getting a cube to the end to open the door with. go to at any time or visit Room W12-140 on the ground level of the West. Press question mark to learn the rest of the keyboard shortcuts. All this is to say that this mode is more than complicated and difficult.
Portal reloaded level 12 mod#
As if two portals weren’t enough, this mod will let you use three, and the third portal is a breach between the present and future. This community-made Portal 2 mod is more than innovative. What allowed me to place time portals again, and make the chamber solve-able, was going through the chamber's exit forcefield right before the closed door. Portal Reloaded was mistaken for the successor of Portal 2, and how couldn’t it. 12 ), and one - ton mine cars were used to remove broken ice fron the tunnel, including ice from the lower level, from the blasted pillars, from the. You can pass through them just fine, your portals don't reset and your objects don't get destroyed. I don't know if the forcefields were ever explained and I just missed it, but they seem completely useless. not as good as the second, on the level of pee wees holiday violence, a little dark though. The second issue was that I could not place a time portal anywhere other than in a tiny closed off room, the one where you have to pass through a forcefield to get into. good puzzle game for kids who know what steam even is. Fixed an issue causing the Great Vault to display the wrong item level for upcoming rewards. This was done for seemingly no reason, and it was a frustrating experience, as I was trying to find the solution to a practically impossible puzzle, and then by pure frustration I fire a portal onto that key surface and it reveals that it was portal-able all along and the mod just deceived me for no reason. you will be required to select a new PIN or wait until after 12:01 a.m. The first one being that one of the portal-able surfaces, essential to the puzzle, was in a much darker color than the rest of the portal-able surfaces in the room, and gave the impression that it was un-portal-able. Once eligibility and level of benefits have been determined. On the other hand, though, chamber 17 was very frustrating, because of two issues (spoilers for the chamber):
I feel like I completed most of the chambers in an unintended way (you can bypass all the laser doors in the final chamber, for instance), but that freedom is great, and the game even acknowledges after one chamber that my solution was not the intended one, so that was pretty neat! Went in with low expectations but ended up having a great time!